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Rune Quake coop http://runequake.com/forums/viewtopic.php?f=2&t=456 |
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Author: | RocketGuy [ Sun Jun 20, 2004 5:54 am ] |
Post subject: | Rune Quake coop |
yo quakers! im new to this forum. im a quakeC developer, me and my friends like coop so ill try to make Rune-Quake coop. I'll do some modifications to the runes(for example Pet-Shambler to attack monsters, not players) and to the monsters. If anyones interested id like some feedback . |
Author: | toyo_mr2 [ Sun Jun 20, 2004 6:50 pm ] |
Post subject: | |
Interesting idea, but you'll have to greatly increase the monster AI for your mod to have legs. toyo |
Author: | RocketGuy [ Mon Jun 21, 2004 2:35 am ] |
Post subject: | |
I'm already working on it. |
Author: | RocketGuy [ Thu Jun 24, 2004 3:58 am ] |
Post subject: | |
The limited beta version is out. Available only through email. If anyone wants to see it send me a private message. |
Author: | RocketGuy [ Fri Jun 25, 2004 11:13 am ] |
Post subject: | |
It is finished! RuneQuake COOP 0.9 is out, fully playable! Soon I hope it will be available for download. |
Author: | RocketGuy [ Sun Jul 04, 2004 3:02 am ] |
Post subject: | |
RuneQuake COOP is now available for download from my page. |
Author: | RocketGuy [ Sat Jul 10, 2004 3:16 pm ] |
Post subject: | |
im out of ideas for new monster weapons if anyone cares to help me, post your ideas for weapons here any help is appreciated! |
Author: | RocketGuy [ Mon Jul 12, 2004 2:10 pm ] |
Post subject: | |
rq coop test server will be running on 66.117.216.78:26003 for the next 3 days, after that it will be taken out... |
Author: | Chuck [ Wed Jul 14, 2004 1:51 am ] |
Post subject: | |
Nice! I tried it and enjoyed it. Any chance I can get the source to run on my server occasionally? chuck@runequake.com |
Author: | RocketGuy [ Wed Jul 14, 2004 1:07 pm ] |
Post subject: | |
sure, get the src from my page http://www.planetquake.com/rocketguy/ |
Author: | toyo_mr2 [ Wed Jul 14, 2004 2:02 pm ] |
Post subject: | |
Unfortunately there wasn't a human player to coop when I tried it. How do you handle friendly fire damage? What do think about hurting your own health and/or armor when you hit a friend? toyo |
Author: | RocketGuy [ Thu Jul 15, 2004 9:38 am ] |
Post subject: | |
not bad idea toyo, but i already handled ff with "cant hurt other players can hurt yourself". BUT i could make the "mirror damage" as an option in admin menu |
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