Why is ExP cumulative? Currently, it rewards players for playing more games and therefore is somewhat redundant to the "frag" statistic.
If you want a stat that ranks players on ability, as opposed to endurance, you should take the percentage of ExP accumulated vs what was available to that player. Of course, under ExP theory, winning a map with more players should be weighted more.
Here's an example:
"Player A"
wins a map with 10 players, and gets 10 points out of 10.
wins a map with 5 players, and gets 5 points out of 5.
comes in 2nd with 10 players, and gets 9 points out of 10.
comes in 2nd with 5 players, and gets 4 points out of 5.
After four games, "Player A" has a ExP of 28 and a ExP pct. of 93.3%.
"Player B"
comes in 7th with 10 players, and gets 4 points out of 10.
comes in 9th with 10 players, and gets 2 points out of 10.
comes in 4th with 10 players, and gets 7 points out of 10.
comes in 2nd with 8 players, and gets 7 points out of 8.
comes in 3rd with 8 players, and gets 6 points out of 8.
comes in 2nd with 5 players, and gets 4 points out of 5.
After six games, "Player B" has a ExP of 30 and a ExP pct. of 58.8%.
"Player B" has a higher ExP than "Player A" simply by playing more games. The ExP percentage gives a much more accurate picture of their performances.
This type of scoring only works if GameStatus can accurately determine if players actually played the entire map. Of course players shouldn't be penalized for finishing poorly if they entered late while players shouldn't be rewarded for beating late comers.
toyo
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