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Team Play Ends At 50 team frags not 50 player frags
http://runequake.com/forums/viewtopic.php?f=2&t=205
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Author:  Baker [ Thu Oct 09, 2003 9:28 pm ]
Post subject:  Team Play Ends At 50 team frags not 50 player frags

Team play has always been annoying in that it ends when one player hits 50 frags instead of 1 team.

I'll tell ya, if team play ended at 50 frags, that would be INTENSE and excitiing.

Author:  Slot Zero [ Fri Oct 10, 2003 11:05 pm ]
Post subject: 

That sounds intense and exciting. I'll check it out.

Author:  toyo_mr2 [ Sun Oct 12, 2003 3:15 am ]
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This is a terrible idea. I'm sure football games would be intense and exciting if a quarter lasted 2 minutes or a boxing match was truncated to 1 round.

Obtaining 50 frags takes time. It's a large enough number to where a player needs more than just dumb luck to win. As the frag or time limit is lowered, luck plays an increasingly bigger factor.

Plus, I prefer matches to be relatively long so that I can settle into my game. If maps cycle quickly, I feel like I'm being interrupted.

toyo

Author:  Slot Zero [ Sun Oct 12, 2003 1:52 pm ]
Post subject: 

I think it would interesting to know that, even if you're not winning (frag wise), you could end the game with your frag. "Baker scores the winning touch down!"

At the very least, it's worth investigating and the fraglimit could always be increased!

Author:  Pita [ Sun Oct 12, 2003 3:25 pm ]
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I see your point Toyo the maps would cycle too fast. But. the frag limit could be increased to 75 or 100. So yea.. it would be fun!!

Author:  toyo_mr2 [ Sun Oct 12, 2003 5:34 pm ]
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It's not that I have an issue with team scoring, which makes more sense in a team game, it's just that I think 50 frags is too low when you can have upwards of 5 players adding to the count.

Although 100 frags maybe just right for 4 or 5 players, it's a little high for just 2. Would it make sense to have the frag limit be based on the number of players? Does that overly complicate things?

Slightly off topic, but since we're talking about team scoring, let me throw in an idea.

The team frag leader would be automatically be given a yellow shirt. A player who frags him would be awarded the customary 1 frag, but the team score would be increased by 2. Alternatively, the yellow shirt can be randomly given to any player on a team, but this may cause him to simply hide -- something a frag leader would not likely do.

toyo

Author:  Baker [ Sun Oct 12, 2003 8:50 pm ]
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Whatever the frag limit, team score is appropriate for team games. I'm sure the number could be set appropriately.

Author:  Slot Zero [ Sat Apr 16, 2005 1:46 pm ]
Post subject: 

Done! The fraglimit isn't increased by default yet, but it will be once I test to see that the new code works.

Author:  Baker [ Sat Apr 16, 2005 2:06 pm ]
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I can't wait to test this out and see how it works. For far too long, a player on the losing team gets the 50th frag which never made any sense to me.

[I just noticed this thread started in October 2003.]

Author:  Baker [ Sat Apr 16, 2005 5:15 pm ]
Post subject: 

I tested this out with Yellow No. 5 and Tia and it works!

Questions & Thoughts:

1. A way to see team-score while game is in progress? Make be something shown when show-riders is pressed or some other common status command? Doesn't seem like there needs to be a new command, already a lot of those.

Or maybe have team-frags be displayed when you are fragged the way it shows Player XYZ had 32 health. Like:

"Player XYZ had 32 health. Score: Red 36, Blue 25"

2. Some sort of console output upon game end showing score: Final score: Red 50, Blue 36.

Hopefully, some team games will occur tonight on port 26002. I've long been waiting for code that made team-play meaningful. Can't wait!

Author:  Slot Zero [ Sat Apr 16, 2005 5:53 pm ]
Post subject: 

Baker wrote:
1. A way to see team-score while game is in progress?


The team-stats command gives a listing of the current team totals and who is winning.

Baker wrote:
2. Some sort of console output upon game end showing score: Final score: Red 50, Blue 36.


The team scores appear at the end of a game when either the fraglimit or timelimit is reached.

Author:  Baker [ Sat Apr 16, 2005 7:38 pm ]
Post subject: 

Quote:
The team scores appear at the end of a game when either the fraglimit or timelimit is reached.


I looked for that and couldn't figure out where it was. My qconsole.log is wiped out so I don't have that available.

[I don't recall seeing it on either the console or the rankings screen when 50 team frags were reached.]

When a team game ends, where do I look for the final team score, console or is it somewhere on the rankings screens?

Author:  Slot Zero [ Sat Apr 16, 2005 9:17 pm ]
Post subject: 

Look at the console.

Author:  Baker [ Sun Apr 17, 2005 1:53 am ]
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Works great 8)

Author:  Baker [ Sun Apr 17, 2005 3:29 pm ]
Post subject: 

Except ...

extra player syndrome

Image

The extra was more than welcome to play, I just wish he could have waited until the map was over (it was almost done).

As it turned out, it was a very balanced game (myself + Apoc vs. Hydro + Catgirl/Demi/Mysteri).

But when a third blue player entered the mix, well, hard to fight so many players being outnumbered with one of the players being Hydro (who sometimes seems like 2 players ;) ]

I was record a demo of the match too. *sigh*

Author:  Baker [ Sun Apr 17, 2005 3:36 pm ]
Post subject: 

You know, the team-stats command doesn't really do anything.

Team stats output wrote:
]team-stats
Team frag totals:
-1 blue
Current winner: blue


Seems like an extraneous command to me. You might consider deleting it and implement a Trinicom-like discrete on-screen tally. On thing that make the probably 10 or so team games at Shmack:26002 less intense than they could have been was a lack of awareness of what the team-score as the game unfolded.

Image

Author:  Baker [ Sun Apr 17, 2005 8:04 pm ]
Post subject: 

One the best side-effects of the team-score aspect of RQ in team-mode is that in the old days, since it required a player to hit 50 frags with 1/2 the number of available targets it required a lopsided team to ever finish a game.

Now the game sails forth and ends before everyone gets bored.

Plus it seems like there is a point now.

This has worked very well.

Author:  Slot Zero [ Sun Apr 17, 2005 8:45 pm ]
Post subject: 

Baker wrote:
You know, the team-stats command doesn't really do anything


It's the same exact message you see when the level ends. The example you provided didn't show much because there were no other teams with frags.

As far as all your other teamplay suggestions, I never intended to compete with the mods that specialize in team games. As with all suggestions, keep them coming. It often takes me a while, but I eventually get them done.

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