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Rune Quake Version 1.3.72 Released http://runequake.com/forums/viewtopic.php?f=2&t=1585 |
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Author: | Slot Zero [ Tue Feb 08, 2011 5:45 am ] |
Post subject: | Rune Quake Version 1.3.72 Released |
Snapshot version 1.3.72 released: ftp://ftp.runequake.com/quake/runequake ... 72-src.zip Changes: Code: Version 1.3.72 Tue Feb 08 04:18:16 EST 2011
- Bug Fixes - Fixed some rune oddities in modes where runes generally aren't used. - Tweaked the vampire rune to prevent excessive frag build-ups. - Noticable specifically on DM5, when you jump up to the pent you would get stuck if you tried to jump up too close to the opening in the wall. [FIXED] - Fixed depreacted usage of the tail command in Makefile. - Changes - Added 'setafk' as console command using 'skill' to set minutes. - Added 'maxrunes' to the list of console commands. Works just like setafk except the value is between 1-63. The temp1 bits are still the same and work in conjunction with this. - If you explicitly deny custom or standard maps you will not be allowed to vote for them without using the NOEXIT_VOTE_ALL_MAPS. - Added new command vote-shoot-buttons to toggle shootable buttons. - Map names length changed from 8 to 12. - You can now vote for options while in the queue in match mode, except during a match. |
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