funkify wrote:
Bug with Requiem Rune: After using Requiem Rune to fill up on mega-health, the health decays at a very fast rate, as if it is decaying for every time you pick up mega-health with Requiem Rune.
It sounds as if the server had classic mega on. You can check what options are on or off by using the
help-options command.
funkify wrote:
Proposed change to Requiem Rune: When picking up armor, I think it would work better if the player's armor went immediately to the max, then as the player sits on armor, have it charge up to 150% or 200% of max.
One of the main reasons I didn't do this was because it makes the requiem rune just as a strong as the good armor rune, and I didn't want to do that. Requiem rune isn't a great rune but I thought I would pay tribute to a fun mod. Thumbs up
for those who remember that mod.
Thanks,