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[BUG] Blizzard Rune http://runequake.com/forums/viewtopic.php?f=2&t=1341 |
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Author: | CrAzIcRaCkEr [ Thu Aug 23, 2007 8:59 pm ] |
Post subject: | [BUG] Blizzard Rune |
I was charging BFG up when someone froze me. My BFG was just about ready to launch. My BFG destroyed the blizzard rune carrier, but started charging up again after I became unfroze. Cc |
Author: | funkify [ Wed Aug 29, 2007 1:22 pm ] |
Post subject: | |
cool |
Author: | Slot Zero [ Wed Oct 17, 2007 6:35 pm ] |
Post subject: | |
I wasn't able to reproduce this, at least on my own. |
Author: | IEEE 802.11 [ Sun Oct 21, 2007 9:26 am ] |
Post subject: | |
I've seen this before and I thought like Dolemite "cool". My guess is the bug's condition is in the code where it stops you from firing while frozen, which doesn't exist in the actual Rune's code, but elsewhere in one of them there other files... I did notice this in the code: Code: float EF_FROZEN = 32; // EF_ZERO_VELOCITY (requires runequake engine)
Maybe this was on a server not using the "runequake engine"? And wherever EF_FROZEN is used it failed? |
Author: | Zop [ Sun Oct 21, 2007 2:22 pm ] |
Post subject: | |
C'mon cracker, I thought you were better than to hold down the attack button constantly! |
Author: | IEEE 802.11 [ Sun Oct 21, 2007 2:51 pm ] |
Post subject: | |
Oh ho! So that's how the bug works? Keep your finger on the trigger? A self.button1 = FALSE; needs to be added somewhere? |
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