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Rune Quake 1.2 bug... http://runequake.com/forums/viewtopic.php?f=2&t=1175 |
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Author: | DiskMan [ Tue Jul 25, 2006 12:34 pm ] |
Post subject: | Rune Quake 1.2 bug... |
There is apparently some issues with RuneQuake-v1.2 and QuakeForge-0.5.5-2405SVN. The error below only happens on nq-server and not qw-server, qw-server runs without a hitch btw... AlphaPC 164SX Redhat 7.2 [Alpha] Kernel-2.6.16.1 GCC-3.4.3 Binutils-2.16.x Make-3.80 Glibc-2.3.2 [root@jericho quake]# gdb nq-server GNU gdb 6.3 Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "alphapca56-alpha-linux-gnu"... (no debugging symbols found) Using host libthread_db library "/lib/libthread_db.so.1". (gdb) run -dedicated 10 -game runes -port 26001 -mem 64 Starting program: /usr/bin/nq-server -dedicated 10 -game runes -port 26001 -mem 64 Host_Init Playing registered version. UDP (IPv4) Initialized 64.0 megabyte heap Version 0.5.5-SVN (build 2407) <==> QuakeForge initialized <==> Little Endian architecture detected No alignment detected serverflags: 16 5 (16) samelevel: 0 new_teamplay(0) new_teamplay(0) DBCooper entered the game Program received signal SIGSEGV, Segmentation fault. 0x000002000031f294 in PR_ExecuteProgram () from /usr/lib/libQFgamecode.so.1 (gdb) bt #0 0x000002000031f294 in PR_ExecuteProgram () from /usr/lib/libQFgamecode.so.1 #1 0x000000012000fc20 in Host_Quit_f () #2 0x000002000034a99c in Cmd_Command () from /usr/lib/libQFutil.so.1 #3 0x000002000034bf3c in Cmd_ExecuteString () from /usr/lib/libQFutil.so.1 #4 0x000000012001d3a0 in SV_RunClients () #5 0x000000012000b62c in Host_ServerFrame () #6 0x0000000120009bc8 in main () (gdb) step Single stepping until exit from function PR_ExecuteProgram, which has no line number information. 0x0000020000361084 in Sys_PopSignalHook () from /usr/lib/libQFutil.so.1 (gdb) step Single stepping until exit from function Sys_PopSignalHook, which has no line number information. Received signal 11, exiting... 23f5 storep.v VEC_ORIGIN('0 0 0'), *[$39b]([$3f8027e2]) client.qc : PutClientInServer: 23f5 <NO FUNCTION> 0x000002000031f294 in PR_ExecuteProgram () from /usr/lib/libQFgamecode.so.1 (gdb) next Single stepping until exit from function PR_ExecuteProgram, which has no line number information. Program received signal SIGSEGV, Segmentation fault. 0x000002000031f294 in PR_ExecuteProgram () from /usr/lib/libQFgamecode.so.1 (gdb) where #0 0x000002000031f294 in PR_ExecuteProgram () from /usr/lib/libQFgamecode.so.1 #1 0x000000012000fc20 in Host_Quit_f () #2 0x000002000034a99c in Cmd_Command () from /usr/lib/libQFutil.so.1 #3 0x000002000034bf3c in Cmd_ExecuteString () from /usr/lib/libQFutil.so.1 #4 0x000000012001d3a0 in SV_RunClients () #5 0x000000012000b62c in Host_ServerFrame () #6 0x0000000120009bc8 in main () (gdb) q The program is running. Exit anyway? (y or n) y |
Author: | Slot Zero [ Tue Jul 25, 2006 1:06 pm ] |
Post subject: | |
I thought we had a similar problem last year with QuakeForge. I think it was via e-mail so I'll pick it up from there. |
Author: | DiskMan [ Tue Jul 25, 2006 2:20 pm ] |
Post subject: | |
Na not really.. the problem turned out to be nq-server...it wouldn't load much of anything... but I did manage to get Runebot up and running without a hitch along with Requiem runes... Will L G |
Author: | Slot Zero [ Tue Jul 25, 2006 2:49 pm ] |
Post subject: | |
DiskMan wrote: Na not really.. the problem turned out to be nq-server...it wouldn't load much of anything... but I did manage to get Runebot up and running without a hitch along with Requiem runes... Will L G
It's doubtful QuakeForge will run Rune Quake after version 0.5 because it uses QCCX's internal.qc project and depends on the engine code not being touched in certain areas. The Runebot version you're running now is using Rune Quake 0.2.8 as it's base code, which is why it isn't giving you any problems. QuakeWorld will run because it uses different code that doesn't utilize internal.qc. |
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