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Host_Error: Program error http://runequake.com/forums/viewtopic.php?f=1&t=950 |
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Author: | Spitfire [ Wed Oct 19, 2005 9:35 pm ] |
Post subject: | Host_Error: Program error |
Try to get my Quake server up and up to date with the latest RuneQuake v1.1a I am getting the following error... Code: Log file initialized.
C:\QUAKE/rune/qconsole.log Wed Oct 19 20:31:05 2005 Console initialized. Security module initialized Winsock TCP/IP Initialized Exe: 09:31:56 Sep 18 2002 41.0 megabyte heap execing quake.rc execing default.cfg Unknown command "viewsize" Unknown command "volume" Unknown command "sensitivity" execing config.cfg Unknown command "joystick" Unknown command "m_side" Unknown command "m_forward" Unknown command "m_yaw" Unknown command "m_pitch" Unknown command "sensitivity" Unknown command "lookstrafe" Unknown command "lookspring" Unknown command "cl_backspeed" Unknown command "cl_forwardspeed" Unknown command "_cl_color" Unknown command "_cl_name" Unknown command "viewsize" Unknown command "_snd_mixahead" Unknown command "bgmvolume" Unknown command "volume" Unknown command "vid_window_y" Unknown command "vid_window_x" Unknown command "block_switch" Unknown command "vid_windowed_mode" Unknown command "vid_fullscreen_mode" Unknown command "_windowed_mouse" Unknown command "vid_stretch_by_2" Unknown command "vid_config_y" Unknown command "vid_config_x" Unknown command "_vid_default_mode_win" Unknown command "_vid_default_mode" Unknown command "_vid_wait_override" Unknown command "vid_nopageflip" execing autoexec.cfg SV_SpawnServer: Wed Oct 19 20:31:06 2005 execing startlevel.cfg Sending console bindings 1 custom maps added to hunk execing ban.txt ADDRESS 3103(array)entity 0 3105(i) 0.0 3123(?] strman.qc : allocate_string_size team.qc : change_teamplay world.qc : StartFrame <NO FUNCTION> assignment to world entity Host_Error: Program error My start up script is as follows... C:\QUAKE\wqpro1.exe -game rune -dedicated 16 -noipx -condebug -heapsize 42000 -ip 66.43.172.60 -udpport 26000 -qsmack 66.43.172.60 HELP |
Author: | Slot Zero [ Wed Oct 19, 2005 10:39 pm ] |
Post subject: | |
Are you using ProQuake 3.50 (wqpro.exe) for the server? ftp://ftp.runequake.com/quake/engines/p ... pro350.zip If you still get the crash using 3.50, please add +developer 1 to your command line and send me the output. |
Author: | Spitfire [ Wed Oct 19, 2005 11:02 pm ] |
Post subject: | |
Slot Zero wrote: Are you using ProQuake 3.50 (wqpro.exe) for the server?
ftp://ftp.runequake.com/quake/engines/p ... pro350.zip If you still get the crash using 3.50, please add +developer 1 to your command line and send me the output. Yes, I am using that version of ProQuake. Just to make sure, I grabbed your file and ran it. Here is the qconsole.log I get with developer added... Code: Log file initialized.
C:\QUAKE/rune/qconsole.log Wed Oct 19 22:01:07 2005 Console initialized. Security module initialized Winsock TCP/IP Initialized Exe: 09:31:56 Sep 18 2002 41.0 megabyte heap execing quake.rc execing default.cfg Unknown command "viewsize" Unknown command "volume" Unknown command "sensitivity" couldn't exec config.cfg execing autoexec.cfg SV_SpawnServer: Wed Oct 19 22:01:08 2005 SpawnServer: start Clearing memory Programs occupy 744K. Big Endian architecture detected Alignment detected serverflags: 16 5 (16) samelevel: 0 19 entities inhibited new_teamplay(0) Server spawned. execing startlevel.cfg Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Read_Hunk_Float: hunk is null Found start of hunk in 9 frames Read_Hunk_Float: hunk is null Sending console bindings Write_Hunk_Float: hunk is null Write_Hunk_Float: hunk is null 1 custom maps added to hunk Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null Write_Hunk_Vector: hunk is null execing ban.txt new_teamplay(0) ADDRESS 3103(array)entity 0 3105(i) 0.0 3123(?] strman.qc : allocate_string_size team.qc : change_teamplay world.qc : StartFrame <NO FUNCTION> assignment to world entity Host_Error: Program error |
Author: | Slot Zero [ Wed Oct 19, 2005 11:16 pm ] |
Post subject: | |
Oh, OK. Remove the custom map for now, I'm pretty sure that's the problem. (Just remove the map-auto.qc I compiled and replace it with the one in the distribution.) It should work properly then. I'll have a fix for you by tomorrow morning/afternoon. Thanks, |
Author: | Slot Zero [ Thu Oct 20, 2005 5:33 am ] |
Post subject: | |
The problem is actually simpler to fix than I thought. Just add the '/O2' switch to the compiler's command line when you're compiling. Sorry about that. I should have mentioned this in the docs/settings.qc. |
Author: | Spitfire [ Thu Oct 20, 2005 8:52 am ] |
Post subject: | |
That did the trick. Didn't have to mess with the custom map either. Thanks for your help, now our RuneQuake server is back up & up-dated. |
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