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Problem Teammates http://runequake.com/forums/viewtopic.php?f=1&t=1008 |
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Author: | toyo_mr2 [ Wed Dec 07, 2005 5:22 am ] |
Post subject: | Problem Teammates |
What's the solution to a problem teammate who finds inventive ways to kill himself while giving his opponents free frags? Setting a scoring floor of, say, -2 alone wouldn't accomplish much since it's difficult to offset a player who deliberately chooses to be a sitting duck through the course of the game. Is delaying the respawn with an appropriate message desirable? How would the server detect a problem teammate in the first place? |
Author: | Slot Zero [ Wed Dec 07, 2005 6:41 am ] |
Post subject: | Re: Problem Teammates |
toyo_mr2 wrote: What's the solution to a problem teammate who finds inventive ways to kill himself while giving his opponents free frags?
If you're looking to have a serious team game without interruptions, I doubt it'll happen on 26000. People come and go too frequently, and since the team assignment is random, you are often paired up with one side having too many strong players. This makes a fair game unrealistic. For a serious game, try match mode on port 26002 or choose one of the many CRMod servers. In any case, having an admin present is your best defense against disruptive teammates. |
Author: | Paradise [ Mon Dec 11, 2006 7:58 am ] |
Post subject: | |
take the game to 02, nobody takes the game seriously on 01, people will just play or make asses out of themselves to spite u. go to 02, and if they show up there, kick/ ban them for a few hours. but warn them first. u have admin there so u can do it... |
Author: | Canadian*Sniper [ Mon Dec 11, 2006 1:46 pm ] |
Post subject: | |
Paradise wrote: take the game to 02, nobody takes the game seriously on 01, people will just play or make asses out of themselves to spite u.
lol what gave you THAT idea? |
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